#pragma once
#include "Image.h"
#include "AnimImage.h"
#include "EngineBase.h"

/*Global variales*/

static bool KeyPressed = false;

/*Global version*/

static SDL_version EngineVer = {MAJOR_V, MINOR_V, PATCH_V};
static SDL_version LibVer;

/*Global functions*/

void Initialize();
void SetWindowTitle(string Title);
void GetSystemEvent();
void Update();

Uint32 TimeLeft();
bool SwitchBoolState(bool Ref);